Simply play the combo as described, and loop new cleanup steps until you have pulled every Ravnica Allegiance is out and there are some exciting cards to brew around. I don't normally like putting planeswalkers in EDH decks as they attract a lot of hate and facing multiple opponents means they have a much harder time of surviving, but in this case she's well worth the effort. Greenwarden of Murasa / Wildest Dreams - Souped-up versions of iconic green recursion cards, though they do exile themselves once you get the full benefit. Oblation can also let you draw cards if you really need to. Like Aura of Silence, showing off your responses means not being targeted while not having to spend resources. Sunscorched Desert Noble Hierarch / Rattleclaw Mystic - I actually like these a surprising amount, as they can really fix your mana early in the game. Works as a great political bargaining chip: "don't mess with me and I'll let your thing live." Once the stack is empty and all players pass in succession, another cleanup step begins. Currently we have some powerful stuff with ... for mana) and do #1 again to have a fresh Azusa and replay the Cradle bouncing a forest and repeat. Damping Matrix / Linvala, Keeper of Silence / Martial Law / Phyrexian Revoker / Pithing Needle / Suppression Field - Your meta's got a bad case of Captain Sisay / Derevi, Empyrial Tactician / Jhoira of the Ghitu / Mayael the Anima / Prossh, Skyraider of Kher / Teferi, Temporal Archmage / Teysa, Orzhov Scion / Zedruu the Greathearted. Storm. With the combo commander at such a low cm and half the mana dorks producing a single color i'm definitely packing all the color fixing lands including confluence, brass, tower, and reflecting pool. Nov. 9, 2017. For some reason I have the habit of making my draft decks into commanders. Just target the person who's the lowest threat and you made yourself a friend. Enchantment: 2G: Misthollow Griffin. or Edit. Don't be that guy. The combos im talking about are [[Spike feeder]] + [[Archangel of Thune]] for infinite life and [[Vito thorn of the dusk rose]] for an infinite damage. (requires infinite landfall as well). I currently have a Karametra deck that is mostly just big stuff with a splash of reanimator, I'm looking to find ways to get infinite landfall triggers or at least play lots of lands when I'm out of lands in my deck. At the same time, she protects herself with a fairly respectable 5/5 (that can also serve as extra mana if you need) and your commander works great at protecting her. But barring some Scroll Rack counterplays, your opponents won't know what they're drawing into, and can't plan things out. Lotus Cobra - Ridiculous card! Patron of the Moon Feb. 5, 2019, Expensive upgrades — Creature - Cat : W (0/1) Estimated Combo … I wanted to fit them in here but couldn't spare the slots. Commander / EDH There's also a bit of a wizard subtheme, which helps Creature - Snake: 1G (2/1) Roil Elemental. Snow-Covered Island report. It consists of a sage of hours, Hadana's climb, hardened scales, Pir, imaginative rascal, and Vorel out. #1 Dec 22, 2015. mageslay3r . This is my personal take on Kynaios and Tiro of Meletis. Patron is simply too slow. Omnath infinite landfall Commander / EDH Competitive Four Color Infinite Combo Lands Ramp RGWU. Feb. 10, 2018, Final Build V1 — Awakening Zone / From Beyond - I like these as they ramp you while also giving you the option to chump. If you also have Ashnod's Altar, you get infinite mana as well. It can also serve as a protection against counterspells on your own turn. Combos with Commanders. trigger. Reveillark does get it but not Recruiter of the Guard. From time to time you'll hit two lands in a row on top of your library and get ramp, acceleration, and card advantage all in one. Aim higher. Still on the fence about even running this combo. , Reiterate / Uyo, Silent Prophet = Infinite copies of any spell on the stack, in-deck options below. I was initially skeptical of her and am still wary of the 7 CMC, but when she does get going you end up with a great deal of card advantage. Conqueror's Flail / Defense Grid / Dosan the Falling Leaf / Dragonlord Dromoka - You really want people to do things during their own turns. Modern KCI Infinite Combos EXPLAINED - Duration: 7:13. Infinite Token. But even if our plan gets disrupted, the deck is resilient enough to maintain a presence. The deck is a combo deck at heart and at … If you want to swap stuff out, I'd recommend: This deck is very light on boardwipes, and if you want more I'd recommend: This deck runs 4 hard counters, 2 conditional counters, and 2 copy effects. I'm throwing in 514.3 Normally, no player receives priority during the cleanup step, so no spells can be cast and no abilities can be activated. It's a combo deck, utilizing a control shell while attempting to assemble and abuse infinite landfall triggers. Tireless Tracker - Just like Seer's Sundial but allows you to "save" the draw for later. The main point of the deck is to put out as many lands as possible, either to get great use out of your landfall triggers, or to get infinite mana and other things based on the board state. Additionally, the hand they had was probably sculpted over time with responses and counters, and by making them exile it away you heavily disrupt the control players. Amulet of Vigor It's like playing with a bunch of puzzle pieces, and seeing how they all fit. Asceticism - A green staple for me. Top 10 Two-Card Infinite MTG Combos from Modern and Legacy for Your Commander Decks ‘Combo’ is a word that has been a part of Magic: the Gathering since its very beginning. 2016, I played Commander 2011, 2013-2016 pre constructed decks and taught new players MTG. Amulet of Vigor Aven Mindcensor / Leonin Arbiter / Mindlock Orb / Stranglehold - Your opponents really like to tutor. The real issue is, This combo is purely creature based so it doesnt matter if your pieces are in the grave since you can ressurrect them all … -One more round of priority after the Amulet of Vigor Four Color Joel talks about specific interactions like Geralf's Messenger … Feb. 19, 2018, Tweak after playtesting — Omnath, Locus of Rage gets you infinite 5/5 elementals. DMCA requests | I love mana rocks, but in a 4-color deck you really need to make sure they tap for any color. While I do believe this card is great and I put it in every green EDH deck, I do think I tend to overvalue it a bit. An overlooked card is Incubation Druid. , a cheap way to bounce your lands, ala Brainstorm, - They make certain cards like Grab any permanent out of your deck. Asceticism = Regenerate all your creatures. Jin-Gitaxias, Core Augur / Recurring Insight - An attempt at breaking the symmetry that your commander gives. 1 comment. RGWU. Faith's Reward / Twilight Shepherd - Great answers to boardwipes as you'll just end up getting back the cards you lost. All of these are efficient and provide utility outside of grave hate. . Infinite combos search Page. Cryptic Command - Only bounces a target to your opponent's hand, but it also replaces itself. One of the best creature ramp cards ever printed. Hushwing Gryff / Torpor Orb - Your meta has a really annoying Brago, King Eternal / Ezuri, Claw of Progress / Karametra, God of Harvests / Lavinia of the Tenth / Norin the Wary / Prime Speaker Zegana / Purphoros, God of the Forge / Riku of Two Reflections / Roon of the Hidden Realm / Sidisi, Undead Vizier / Yisan, the Wanderer Bard player and you'd like them to stop. Umbral Mantle + large mana producers (rofellos, viridian joiner, etc.) Dawnbreak Reclaimer - Probably not optimal but certainly fun. Comet Storm - I had this initially in here and ended up cutting it for space. Mind's Eye - This is a card I would call a staple in any Kynaios and Tiro of Meletis deck. Once you get that emblem, it should practically be your game. If you're close to going off but don't have quite enough mana to do so, this can be invaluable. Rampant Growth / Sakura-Tribe Elder - I like these two as they come out turn 2 which can enable a turn 3 commander play. This is because cards like Walking Atlas don't technically "play" lands. # simic # commanderlegends # mtgcommanderlegends # landfall # fun # mtgcommunity # mtgcommander # mtgcard # cardgame # wizardsofthecoast # wotc # game # decklist # mtgdeck # mtglandfall # infinite Intellectual Offering - Very nice in a multiplayer game if you're feeling nice. Preordain Also any shuffle effect gives you two "chances" at revealing a land on top. Some of the infinite combo pieces need off green mana, not to mention all of our 1 drop tutors. Summary Dismissal has an added bonus of counter "on cast" triggers, and is especially effective against Eldrazi. Infinite turns. It's built around [[Omnath, Locus of the Roil]] and abusing all his synergies with landfall, elementals, and +1/+1 counters. Mother of Runes - Another EDH staple. Ramp is tricky as most of it fetches basics. Zendikar's Roil is an enchantment, which are usually a lot harder to remove compared to creatures. You don't care that much about your graveyard so this is a-okay. Similarly the bigger your opponent's hand is, the better Recurring Insight becomes. Deckcycle Deckcycle Feature Queue. This is a very unique and seldom played commander. Flexibility is a premium in EDH. Complete Comment Tutorial! The deck, well over 100 cards, was large even by our meta’s standards. There are several ways to go with this combo. Cloudstone Curio - Allows you to reuse ETB effects, bounce a land back to your hand for more landfall triggers, and protect your creatures by bouncing them back to hand in response to removal. For my next deck I am thinking of landfall/lands matter. Articles and comments are user-submitted and do not represent official endorsements of this site. Coincidentally, it’s also the subject of today’s article. Acquire / Bribery / Sphinx Ambassador / Thada Adel, Acquisitor - Now your opponents get a taste of their own Blightsteel Colossus and the like. Reiterate - Amazing. Privacy statement | Whatever you want to call it. Sometimes showing off your Disenchant means you benefit without having to use it. If you're feeling splashier, try: This deck has only has 2 of these as I had to cut out a lot of cards, but if you wanted more I would recommend: Main Combo (Retreat to Coralhelm + Karoo/Oboro), Backup Combo (Retreat to Coralhelm + Cloudstone Curio). Random combo More combos. Infinite damage. Recruiter of the Guard - Great since so many things in this deck have low toughness. , and I finally got a copy of It buys us time and does a great job protecting our board. I've tried these out in other decks, and they always end up pulling way more weight than I'd expect. (Most of our decks tend to be in the 75-95 range for a multitude of reasons.) Also works on any spell so sometimes you'll want to use this on others if it benefits you or if you want to make a political move. - Thinking about using nissa as commander but I’m open to suggestions. This way if you know that you can combo off next turn by getting a specific card back, but need all your mana, you can do so. So I was thinking about this for a while now and finally decided to look up how [[Firesong and Sunspeaker]] interacts … Also if anyone else has a mono-red infinite landfall idea, please toss it in. Infinite power. Simply pay X = 0 and you remove a threat for a turn. Beware that a smart opponent can remove the creature you target with Fell the Mighty, which would counter the spell on resolution. Kiora's Follower - Very versatile. Patron of the Moon Games that don't even reach the two hour mark. The clash part is great, as sometimes you can chain together several casts. The mode that taps is usually irrelevant but there might come a time where you have a huge Knight of the Reliquary or Tireless Tracker that can actually end the game. [developing] infinite landfall combo #1 Feb 8, 2010. pyourk. Jake and Joel are Magic – Crazy Kaldheim Combos for Commander [Best EDH Cards from Kaldheim with Infinite Power] February 17, 2021 by Community Spotlight In this video of Jake and Joel are Magic, Joel goes over some great Commander (EDH) … You no longer have color issues, and this even ramps you! Solid card since it replaces itself. Combo search. Swift Silence is nice if your opponents are having a stack-war against each other. Primer Skullwinder - Almost as good as Eternal Witness but it is easier to cast and blocks well. trigger resolves means we can now pay worse, - The shuffle effect means little in this deck, - Weak to Voyaging Satyr - A plain version of Kiora's Follower / Stone-Seeder Hierophant. Creature - Elemental: 3UUU (3/2) Steppe Lynx. Selvala, Explorer Returned / Spectral Searchlight - Normally wouldn't be recommending them in most decks, but if you really want to turn up the "hug" theme while still primarily benefiting then these are great. It's an instant-speed Vindicate for green decks and I never make a green EDH deck without it. Ezuri is often the general for mono-green “Elfball” decks. Omnath, Locus of Rage - Punishes boardwipes, and if you have infinite tokens out then a wipe that would normally counter you actually causes you to win. + Mana Rock, Extraplanar Lens Simic Charm / Swiftfoot Boots / Sylvan Safekeeper - Other forms of protection from spot removal. Keep in mind that three of these bring lands to your hand, but do provide pretty reasonable card advantage. Win at spot. Reveillark - Grabs two creatures out of the grave which is nice as our combo pieces are all low power. Hence, Landfall was born. Here’s how the combo works: Have a card like Umbral Mantle, Staff of Domination, or Sword of the Paruns. Infinite power. Mindbreak Trap / Summary Dismissal / Time Stop - Hardest of the counterspells that exist, as they can counter spells that "can't be countered." Naya Charm / Regrowth - Cheap and efficient. But even if our plan gets disrupted, the deck is resilient enough to maintain a presence. Fell the Mighty / Solar Tide - Good boardwipes considering how low-power your deck is. Plus, it doesn't exile itself! Grand Abolisher - Prevents your opponents from intervening on your turn. However, this rule is subject to the following exception: 514.3a At this point, the game checks to see if any state-based actions would be performed and/or any triggered abilities are waiting to be put onto the stack (including those that trigger “at the beginning of the next cleanup step”). Countering an instant means this works as a great counterspell to counterspells, and stops people from messing with you on your own turn. Creature - Jellyfish: 2U: 0 / 3: Lotus Cobra. Praetor's Counsel / Seasons Past - Recursion spells that feel great. Sakura-Tribe Scout / Skyshroud Ranger / Walking Atlas - All fulfill the same role in this deck. Illusionist's Bracers Curse of the Swine - Efficient and provides card advantage. Also serves as a wincon for this deck. Then proceed to (likely) win the game! This is due to the way Abundance is worded, and as a side note this wording also allows you to laugh at Nekusar, the Mindrazer. Your opponents won't know what you're getting before this resolves, so unlike targeted abilities they'd have to counter it without knowing. Hey ya’ll. Mimic Vat / Night Soil - Provides chumps as well as providing grave-hate. Green/Red gives a few options and I understand how to win there. I’m not the biggest fan of infinite combos in EDH, although if you have all the right cards in play you can just win if no one can disrupt the combo. Commander's Sphere - Provides you with any color in your identity, but also replaces itself for free! But you'll run into those games where you wish you just had a Birds of Paradise instead for the mana-fixing. Dream Fracture - Like Arcane Denial but doesn't draw your opponent as much. Discord Server | Relic of Progenitus / Rest in Peace / Samurai of the Pale Curtain - Brutally efficient but affects you as well. More than a staple for Kynaios and Tiro of Meletis, but your playgroup might gang up on you. -A If your meta is more cutthroat, I would try to make room for these. Thanks for looking, suggestions welcome! Abundance lets you always hit a land if you need to, which works really well with the effect of Kynaios and Tiro of Meletis. Privileged Position - A big reason why I play G/W color identity. , Wolfcaller's Howl - I really like this card and I think it might have a home with Kynaios and Tiro of Meletis. Lesson Two, Part One: Abusing Combos. Chromatic Lantern - Auto-include in any EDH deck that's 3+ colors. This thread was originally created, maintained, and sustained by mazanostra, recently taken control of by HansonWK, more recently redone by Magnivore on Sally, and of course the suggestions of the community. Bloom Tender - This card is crazy good in any 3+ color deck. For example: if I have a fetchland in hand and either Omnath, Locus of Rage or Retreat to Emeria out, then if an opponent tries to use spot removal or a boardwipe you can crack a fetch in response to create a token and bounce your important creatures back to hand. Permanent lock. Extraplanar Lens Help | Birds of Paradise is still better than these two, but these are still very good mana dorks. While I was on the fence about adding this card because a 3 CMC mana rock needs to really be worth it, I liked how favorably it interacted with Emeria Shepherd. Exile is always great and the downside is negligible. So don’t be rude when you comment on … Dusk / Dawn, Leave / Chance, Mirage Mirror, Fractured Identity. Primal Command - Not really recursion, but if you've got tutors in hand and need something from your graveyard then it does exactly what you need. Krosan Grip / Sylvan Reclamation / Trygon Predator - My favorite artifact and enchantment removal that didn't make the cut. Thinking about using nissa as commander but I’m open to suggestions. Consecrated Sphinx - This card is very fair in a higher-level playgroup as creatures are delicate and it does nothing upon ETB. Kodama and Meloku can generate infinite tokens and landfall triggers. Variety is the spice of life. Birds of Paradise - No explanation needed for a 4-color deck. to draw into them. March 1, 2019, Competitive List — One of the combos from my Thrasios & Kodama EDH deck. More standard and commonly run combos are also included below. , Both Recruiter of the Guard and Reveillark can hit it which is nice. Cloudstone Curio And because they do help your enemies out, they're much more likely to survive than something like Consecrated Sphinx. Sphinx of the Final Word / Surrak Dragonclaw - You like Vexing Husher and your meta is so much blue! Glen Elendra Archmage also interacts well with Emeria Shepherd. Attention! Many infinite or game-ending combos include legendary creatures as one of their key pieces. There's no better feeling in the world than playing this with no lands in hand and revealing a land on the top of your library. Infinite attacks. Turn 1: Hallowed Fountain into Amulet of Vigor, Turn 2: Izzet Boilerworks = three mana on Turn 2. Oracle of Mul Daya - Not really ramp, but she serves as mana acceleration. Similar Deck Space Auto-suggestions. . Infinite mill. , and an outlet to actually secure the win, such as Created By: TheGuyWhoDoes. In this draft I pulled Nissa of Shadowed Boughs. Isochron Scepter High Tide Break3r. To detail the combo in full, Azusa, Lost but Seeking / Exploration / Ghirapur Orrery / Mina and Denn, Wildborn / Rites of Flourishing - Mana acceleration instead of ramp. Marshal's Anthem - Certainly not a bad choice with all the mana that this deck can generate. It allows you to reuse ETB effects, protect your creatures from spot removal and boardwipes by bouncing them to hand, and even protects itself well. Feb. 18, 2019, Slight optimizations — Ramp Amulet of Vigor At worst, you'll pay 4 life for an extra draw which can win you the game. This card is five mana to draw seven cards for you and the most that your opponents can do is to counter your spells if they drew into them. Specifically infinite combos in Modern and EDH. I know it'd be optimal to pick one of those three and focus on that, but I enjoy having a flexible deck with multiple win cons and my group isn't so highly optimized that I'm getting left in the dust (though people do run fast mana, tutors, and infinite combos … Terms of Use | Color operator: Infinite draw. Some people are still against proxies on here, so maybe their deck doesn’t have a [[timetwister]] or [[chains of mephistopheles]] and even [[imperial seal]]. Slotting in Also lets you drop an instant-speed Patron of the Moon if you need to. Narset's Reversal Tapping for 4 mana with your commander out is bonkers. Infinite Mana. However in this case it does have "Landfall - Gain 1 life" which is actually very relevant in this deck. - These can be helpful if your opponents have tons of spot removal. Thawing Glaciers Draining Whelk / Glen Elendra Archmage / Mystic Snake - Unconventional and a bit mana-intensive for a counterspell, but they can be tutored with Recruiter of the Guard. Creature - Cat Beast: 4WW (4/6) Gomazoa. Sapphire Medallion Pull from Tomorrow Fetchlands give you two mana of any color, and each extra land that gets put on your battlefield keeps building up mana. I have a lot of spells that are double blue, and a lot of artifacts. I'm theorycrafting a mono-red landfall deck with Moraug helming the ship and I wanted to load it up with a choice few infinite landfall combos and I hadn't seen this one brought up anywhere so I was wondering if it was real or I'm just stupid. I took several pictures that show all of the cards in the deck, so please look at those pictures so you can see what all of the cards do and how they interact with each other. Regardless, they pay off big and are great mana rocks. (An infinite landfall trigger combo or something would be cool) also preferable budget. There is a lot to go over, so you will have to check out the video. This annoying message will go away once you do! TappedOut.js Blog Widget, New cards! This deck could have easily been retrofitted into the Commander format … Gift of Estates / Knight of the White Orchid / Oreskos Explorer / Weathered Wayfarer - I actually think that these can be very potent in our deck as we run all the Ravnica karoos we can. Mistmeadow Witch - Protects from spot removal and boardwipes, which is rare for flicker cards. View User Profile View Posts Send Message Experienced Mage; Location: California Join Date: … EDH staple that goes into every green deck I make. It's not too uncommon to end up with only 2 lands on turn 4. or Gather Specimens isn't really a counterspell but basically acts as one. This is a very unique and seldom played commander. Are you ready for some crazy Kaldheim combos, to give your EDH deck an edge? Random combo More combos. Infinitely Big Creature - Vish Kal is a sacrifice outlet and finisher in one. Sleight of Hand In this video of Jake and Joel are Magic, Joel goes over some great Commander (EDH) cards from Kaldheim, Magic: the Gathering's newest set. Infinite green mana pyourk. If someone plays Aura Shards and you Disenchant it, then you and that opponent are both down one card and some mana, while the other players maintained their resources. They are a sort of "card disadvantage" compared to mana dorks or basic searchers, but they provide the crux of our main combo in this deck as well as provide landfall at instant speed (exception of Skyshroud Ranger. Will (likely) never be truely cEDH competitive, but perfect for 90% pods. Thawing Glaciers Two of the available white mana goes toward Auriok Salvager's activated ability to return Lion's Eye Diamond to its owner's hand. Roil Elemental - Fragile but it removes threats and gives them to you. Temur Sabertooth - This is an odd choice but I like it a lot. . However, as our deck only runs 4 basics, I'm not huge on them. Because of the Commander format’s constant access to a legendary creature in the Command Zone, this can drastically improve a combo deck’s consistency, as they are guaranteed to obtain one half of a combo in every game. It can't be countered and deters your opponents from countering your other stuff. I can make a ton of tokens, burn people with [[Tunneling … A personal restriction of mine is to only build my decks out of cards that have been printed with the modern frame on them (meaning nothing older than original Mirrodin). Magus of the Jar - A creature version of Memory Jar and almost as good. If you also have Ashnod's Altar, you just win. If you're using Uyo, Silent Prophet, you need Retreat to Coralhelm and something like Walking Atlas or Patron of the Moon. Nature's Lore / Wood Elves - They grab any Forest into play untapped, which is a huge plus. doesn't produce mana on it's own, so it's not only a dead card early, but it's taking up a non-land slot in the deck. Being able to pick allows you to best prepare yourself for it, and it also hits artifacts and enchantments if need be. The Commander’s Quarters is your source for everything budget Commander! The goal of this deck is to … Allows you to activate your Walking Atlas, Stone-Seeder Hierophant, and Knight of the Reliquary the turn they're put in.