MISC. Law+ is about rejecting the angels and achieving peace and order for humanity, which is ironic considering law is all about muh blind faith in YHVH. Law is the alignment of peace and order. I loved SMT IV's Infernal and blasted Tokyo because it showed that people in a law world would want to establish chaos and people in a chaos world would want to establish law. That is simply not a sustainable or realistic future. Nevermind the fact that alex makes them doubt what they believe without it ever really giving context for them doing the same thing but slightly different. Some would argue that God is intrinsic to Law on a base level but I disagree. The DS incarnation of the Shin Megami Tensei series. While playing through the main storyline, you'll inevitably encounter Alex as she tries to murder the protagonist. Look at II and IV for example. Do I need to hang onto the pixie I first get like in Nocturne. You're browsing the GameFAQs Message Boards as a guest. "No matter how far a jackass travels, it won't come back a horse. Within the rules of the game, their logic does make sense. The new endings are good but even if Doom Marine fully supports newlaw or newchaos I can't see him choosing them in setting thanks to how tacked on the endings are. These are the core concepts. Even the original law and chaos feel out of place since they feel like a sharp deviation from the sci fi setting. I think a lot of what happened in the endings is a little incoherent, but the very ending itself is good. Neutral is about achieving a balance between law and chaos. Rather than simply focus on a singular philosophy of might makes right, he instead hones in on his original ideals: a world of true freedom, where demon and man live together. General Atlus discussion is usually allowed as well. The moral alignment system, a staple in earlier Shin Megami Tensei entries, was reintroduced for Strange Journey to help players experience the game's themes. Press question mark to learn the rest of the keyboard shortcuts. True chaos is a future where when you come across someone, there are a myriad of outcomes. Well that's just because at base level chaos isn't that complicated. Here people can choose to live however they wish. I hope I'm not the only one who finds the graphics of this version better. I remember when Walter chose to sacrifice himself to become Lucifer's vessel he said something along the lines of "I want to die now at my prime, because if I grow old, I will come to make the same choices as Jonathan". But it is certainly preferable to the elitism present under the rule of Angels, all while proving that a Law Hero need not sacrifice their ideals, Cough, cough Jonathan to gain peace. New comments cannot be posted and votes cannot be cast. The biggest problem that I have with many of Law routes is because of their association with God. It's survival of the fittest, regardless if you like it or not. Hell I'd argue Gore may well have been supportive of the newlaw or newchaos paths if you'd been able to tell him about them instead you have to defeat him as he will rightfully assume you're on the normallaw or chaos. Third, in my opinion many of these Chaos routes simply aren't very Chaotic. GeekyDad 10 years ago #1. tldr: Strange Journey Redux handles it's alignments really well, and I think is one of the smarter games in the series. The "many" here is the temporal many of unlimited generations into the future. Once you reach a certain point in the game, you'll either be locked to a certain route (if you're deeply Law or Chaos) or you can choose your route based on your response and alignment (if you're Neutral or moderately Law or Chaos). Do they live individually, caring only for themselves. vertical-align: -0.1em !important; There are several new Sub-Apps with new bonuses, many of which are obtained through the new Womb of Grief dungeon. Twitter: @NeosAntraxTwitch: Neos AntraxDiscordServer: discord.gg/kTX9JrfBe sure to subscribe for more Strange Journey extensions. Want to know what I find interesting? The “Shin Megami Tensei: Deep Strange Journey Official Perfect Guide” will feature the following information: An introduction of all the game systems that a player should know to enjoy the … In order to do newlaw or newchaos you need to start off on...the normal law or chaos route then convince Zelenin or Jiminez to change aftetwards. It's a dark order ruled by fear and self preservation, but it's still order. You're forgetting that most in Mikado are dead in the chaos ending, which is just basically the reversal of law where everybody in Tokyo's dead. Now this is why I think Jimenez's new route is so much better thought out. Eiji Ishida: If able, I would like to make a sequel to this game, but I currently don’t know if that can be made a reality. Helpful. Even as far back as smti you had someone point out that since children and the elderly are not exempt from the rules of chaos that it is a world with no future. I partially agree, but that's mostly due to the extreme of both Chaos and Law. Early game mikado was caused by people coming to it who weren't cleansed from this knowledge, and so it collapsed into a hierarchy and went to shit. I love Chiaki, but her diatribes on wanting to exterminate the weak do not make any sense. alignment to whatever you want before your alignment is finalized in the last dungeon or to get EX Missions that may require specific alignment. True this future still has the same setbacks that such peace would naturally bring: stagnation of advancement, and a complacency against outside threats. These are the core concepts. The biggest problem that I have with many of Law routes is because of their association with God, even outside SMT. P.S. True to the series, Strange Journey includes the Law-Neutral-Chaos alignment system which provides choices that can affect the outcome of certain portions of the game's story. By using our Services or clicking I agree, you agree to our use of cookies. I'd say no. SJR implies on the other hand, that regardless of knowledge or preparation, humanity is destined to fall into the same problems again and again. See how stupid this argument is? Ah...all right. They are, after all, the sidekicks you would die without. By Roto_Arel roto dot arel at gmail dot com ----- Legal: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. What's more, chaos considers dictatorships the best form of government because they aren't the rule of law, but merely the strong taking power via threats of violence. Overall, Strange Journey is a fantastic RPG that I highly recommend forgamers looking for a good challenge and an interesting story. Jimenez's new ending might seem happy go lucky, but that's because Atlus has had a neutral boner for the last 3 games or so and it's just not pure chaos, just as Law+ I wouldn't argue is pure law. Shin Megami Tensei (Japanese: 真・女神転生?, literally "True Goddess Reincarnation") is a post-apocalyptic role-playing video … Do they isolate themselves from the demons, or befriend the demons, or kill the demons. Hate to break this to you, but if you can easily predict an outcome like that, that's not chaos, that's a form of order. But the types of things people like about law are absent too. Shin Megami Tensei: Strange Journey Redux is a 3DS-enhanced port of the original Shin Megami: Strange Journey. Just like past games in the Shin Megami Tensei series, the talking and recruiting system is still present in Strange Journey Redux. Ronaldo's spin on it is unique to his game. In SJR, Alex describes the "Chaos" future as one where every person you come across is an enemy to be killed. Lucifer is a recurring important figure in the Shin Megami Tensei series. Not choosing Law in SMTII should be a crime tbhtbhtbhtbh. It is not about freedom for all, but freedom for the strongest since there are no rules holding them back. Each and every living being has the freedom to make these choices themselves without an inhospitable world forcing them into specific roles. Having grown up playing D&D, I understand the concept, and I understand how SMT breaks it down into two categories -- one for conversation, and one for compatibility in battle. And Law Heroes become so because they subscribe to these precepts. Except in Neutral+ you become a Godlike being and protect humanity forever, which is ironic considering nootral is all about muh humanism rejecting supernatural. Well, people were starting to get a little sick of the games trying to make law and chaos bad endings, but neutral a good ending. Shin Megami Tensei: Strange Journey, like its predecessors in the flagship There are six different alignments, and two separate axes; a character has one alignment from each axis. Atlus depicts this so dark because atlus doesn't think killing one to save ten is a good line of thought. MISC. Shin Megami Tensei: Strange Journey; Alignment? At this point in the game, a new dungeon is unlocked for exploration, accessed independently from the game's original dungeon areas. In the ps1 rerelease of SMTII they even explain it outright, when sayin realizes that god isn't a particular being, but "everything.". He was transferred to the Schwarzwelt Investigational Team by U.N. request. I first noticed this in SMT3. He acts impulsive and hates yamato for something yamato didn't even do. The implication is that this nature and orientation to egoism passes person to person and so it is necessary to get rid of it all. This post and the OP's post were both very good reads. This is not a world of peace or order, but of death and fear, and is pure hypocrisy. True it may eventually lead to peace, but by that point, Law heroes would have already trodden all over their own ideals to get there. A USMC officer who underwent intense combat and command training between tours of duty. I find the protagonists position at the end, acting as a shield to prevent self destruction as a result of those flaws, to be a fairly good avatar for the Neutral path. Chaos claims it is meant to be a meritocracy, but rather than of useful skills it is of strength alone. Shin Megami Tensei: Strange Journey is ©Atlus This is based on the beginning of the bible where eating from the tree of knowledge of good and evil disrupted the paradise. Its not the angels doing arbitrary killing. So what is Demon Co-Op? Shin Megami Tensei: Strange Journey is ©Atlus The cover art for the previously announced Shin Megami Tensei: Strange Journey Redux “Official Perfect Guide” book has been released via its Amazon Japan product page.. SMT is a series that deals with core concepts of philosophy by using the divine as interpretations, be that demons or God. But I have several qualms with the way chaos routes are usually portrayed. Weakness is relative. Making certain responses can cause a shift on that scale. This is a community for all MegaTen and subseries related news. 2: ronaldo's ending comes off a little boring. Cookies help us deliver our Services. This is basically it. Additional floors of the Womb of Grief periodically become available as you progress thro… In this entry of the storied RPG franchise, the Earth is polluted, overpopulated and rife with war and corruption. 3 people found this helpful. It's a dark order ruled by fear and self preservation, but it's still order. If you pay attention to how the word is used, its more of a term for the system as a whole. I read that as become a godzilla like being, and had something totally different going on in my head. Do they group up, and make some new semblance of society. Law answers are written in blue text, Neutral in normal black text, and Chaos in red text. It feels very scaled down and lacking. Shin Megami Tensei: Strange Journey Fusion Calculator. Over the past week or so, I decided to go on a strange journey down the Shin Megami … I've read this ending is somewhat similar to the chaos route in SMTII, so know that'll probably be the next game I play. Choose "Destroy the status quo" when speaking with the White after Infernal Tokyo, but don't opt to become the True Messiah. A list of demons in Shin Megami Tensei: Strange Journey is organized by alignment followed by demon race. Avatars of the Great Will are by their nature black and white beings, and while shepherding the lambs under them into peace, will gladly massacre anyone else, often for totally arbitrary reasons: SMT4's Tokyo must be cleansed, simply by virtue of being exposed to demons, anyone is SJ unaffected by Zelenin's song must be purged. While a Hierarchy is needed in a Law world, I think that a Divine one is unnecessary, provided that the replacement subscribes to the above tenants before all else. The alignment system is a key piece of Strange Journey in general; dialogue choices you make and actions you take throughout the game affect your … But it is a consistent one. You will have to do this many, many times to see the alignment change, however, as … Is there any differences between normal Mem aleph and chaos redux Mem aleph? This knowledge passes from person to person, and operates based in vary weird ambiguous rules. Its atlus making the rules look arbitrary to make the angels look bad. And even then we kind of gloss over the fact that the stronger do not always win every fight, which kind of inhibits the point to begin with. Shin Megami Tensei: Strange Journey Redux is a remake of a spin-off title that was initially released on the Nintendo DS in 2010, Shin Megami Tensei: Strange Journey. 1 Light-Law 1.1 Herald 1.2 Megami 1.3 Avian 1.4 Tree 2 Neutral-Law 2.1 Divine 2.2 Flight 2.3 Yoma 2.4 Nymph … tldr: Strange Journey Redux handles it's alignments really well, and I think is one of the smarter games in the series. Chaos could be about glorifying intellectualism or other skills, but it never is. Namely the logic of the greater good. Shin Megami Tensei: Strange Journey Fusion Calculator. While a Hierarchy is needed in a Law world, I think that a Divine one is unnecessary, provided that the replacement subscribes to the above tenants before all else. Even in the less "chaos" tier endings like, again, DeSu2. Talking and Recruiting Demons in SMT: Strange Journey Redux. From what I can tell, the fan reception to SJR Law+ has been much better than to DeSu2 Egalitarianism... despite basically being the same thing. What's more, "god" isn't necessarily a being. Him being the angry one instead of the cold one sets a dubious tone. Which is ironic, since IIs law feels way more sci fi. 1 1 comment Report abuse Shin Megami Tensei: Strange Journey: Major Character, Boss (Meta Race) not your allignment. Press J to jump to the feed. One might argue that those aren't needed, like in DeSu 2, but the concept of Law has always been one of order and obeying a greater will, in this case God. It shows alignment-changing choices by color-coded text. New law and new chaos come off even wierder. So you agree to a world of say chaos where the weak are killed but then partway through change to a more reasonable stance rather than just take said stance from the start. The demons are organized according to level, from lowest to highest. Keep in mind these are just my opinions, and feel free to state your own below, as argument can easily improve the discussion. In IV there's no leaders at the end, and in II the only leader is one couple who are inspirational leaders. Shin Megami Tensei Demon Alignment FAQ Version 1.0 January 21, 2011. Find out your Shin Megami Tensei Alignment! It was released for the DS in Japan on October 8, 2009 and March 22, 2010 for the United States.. Yeah. It does not matter if these people want salvation, they are unworthy and so purged in God's fire. He is often seen as a noble, charismatic demon, and represents the Chaos alignment, which is associated with anarchy, war and even freedom. No offense, but chaos is always meant to appeal to you because it IS about you, and only you. Law is characterized by SMTI, II, SJ, IV, desu, and even to an extent some other side games where angels appear so you learn a bit about what it represents. The alignment lock happens shortly after starting Sector Horologium, and the devoutly lawful or chaotic do not even get the opportunity to go through the dialogue tree that can nudge them towards a neutral ending.